Games
Lead Game Designer
“IL”
Joined as Game Designer and later took over as Lead Game Designer, including most Producer responsibilities.
- Release Date: Q1 2026 (rushed)
- References: Summoners War
- Genre: Mobile 2D Turn Based RPG Gacha
Aug 2022 – Present

Lead Game Designer / Project Lead
Cancelled Project “SoF” Mobile F2P RPG
- Conceptualized and successfully pitched a 2D Turn-Based RPG (Summoners War, Honkai Star Rail), securing greenlight by demonstrating high ROI potential through strategic code reuse.
- Co-developed the production plan and master roadmap with the project manager and department leads, turned high-level features into granural tasks to maintain a steady pace for a 15-person team.
- Authored the foundation of the narrative (dark fantasy), and collaborated with the writing and art leads to ensure a cohesive and gripping story and fan-favorite characters.
- Established the project’s Confluence as GDD, defining all features, monetization plan, and LiveOps strategy aligned with production capacity.
- Directed designers to create experimental prototypes (basebuilder, romance) and confirm modular 3D scene options for event scalability.
- Collaborated with Art and Dev leads to prepare and break down major features into smaller tasks, and create asset list.
- Architected the economy skeleton, character skillsets, equipment data, initial progression, and balance guidelines.
- Defined UX requirements and menu descriptions, collaborating with the UI artist to create a fully fledged Figma experience.
- Unfortunately the project has been put on hold as of Nov 2025.
Oct 2024 – Nov 2025

Game Designer
Slash the Hordes
Experimenting with Cocos Creator to find how light we can make games, creating a Vampire Survivor clone to see what can we do with it. Collaboration with Martin Kral who did code while I covered design, data, and we set up assets.
Oct 2022

Future Content Designer
Avengard
Consulting on Third Person View MOBA on the side.
- Planning upcoming features for the MOBA Avengard
- Assisting with the progression system and playtesting.
Aug 2022 – Sep 2022
Blueprint Programmer
Co-op ARPG Prototype
Assisted Keith Webster with online co-op ARPG prototype used in his application to join EA games, where he became Technical Designer.
- Created Class Abilities through UE’s Blueprints
- Assisted with character class design, balancing, and playtesting.
Jun 2022 – Nov 2022

Prototyping
Unreal Engine 5 Reel
Lightbringer:
- Utilized Unreal Engine’s Blueprints to build the game
- Made in 12 days of Black & White Jam.
- A top-down puzzle adventure of managing light, building pathways, and exploring the world in order to restore light and fight against the shadows.
- Collaborated with a 3D artist and sound composer
World of Thymeria
- Prototyped a few basic systems with Blueprints
- Grayboxed a large level
Apr 2022
Founder / Texture Artist
Second Life Cosmetics
Founder and texture artist of my brand on Second Life virtual world platform, where I worked for years creating cosmetics (user generated content and market)
- Created assets for Second Life, with over 130,000 product sales.
- Used Photoshop and Substance Painter to create avatar skins.
- Collaborated with 3D artists and developers.
- Ensured customer satisfaction with amazing customer support quality and the response time.
- Processed feedback to iterate and future updates and releases.
- Product publishing, marketing, and event collabs.
It required fully rendered lighting baked onto the diffuse map, with three separate UV maps 1024×1024 with seams that had to be pixel perfect. Each skin required variants to support different types of custom models.
May 2016 – Sep 2022

Other smaller games:
– Pirate Seas (First UE5 4-day prototype, March 2022)